Liberated is Like Entering a Tech-Noir Graphic Novel

Liberated is Like Entering a Tech-Noir Graphic Novel

Gameplay and storytelling are combined in a multi-perspective story set in a dystopian future

Atomic Wolf, in collaboration with and publisher Walkabout Games has today released a trailer for its playable tech-noir graphic novel, Liberated.

Liberated sees players leap into the frame of a graphic novel, where classic motion comic storytelling transitions seamlessly from choice-based branching story sequences to fully playable action sequences as the action moves from panel to panel. By combining a motion comic with 2.5D platforming, stealth mechanics, and shootouts, and quick-time events, Liberated aims to bring the story to life like nothing else.

Players will experience a story about oppression in a world where government authorities use advanced technology to manipulate the population. Civil rights are a thing of the past, with the government engaging in complete surveillance of every citizen in the world. Social media activity, online payments, and GPS location tracking from mobile devices are just some of the ways every single person is being monitored. In this world, there are insurgents resisting this oppression, fighting for their freedom, while government agents try to maintain order and control. Players will experience both sides of this conflict, with every choice they make changing the course of the story.

It is a story that has been told in many different games in a variety of ways (Remember Me comes to mind), but Liberated’s approach attempts to set it apart.  Its story is told over the course of four chapters, with each issue focusing on a different character in its interactive graphic novel style.  If anything, initial impressions remind me a bit of Deadlight, which is no bad thing.

You can check out the trailer, below:

Liberated is coming later to PC, Nintendo Switch, PlayStation 4 and Xbox One later this year.  You can add Liberated to your wishlist now on Steam.

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Written by John Santina

I'm a 33-year-old gamer, clinging onto the gamepad despite real life responsibilities trying to pull me kicking and screaming away. I created GrownGaming to meet other adult gamers. Nice to meet you.