CD Projekt Has a History of Delaying Games for the Right Reasons
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CD Projekt Has a History of Delaying Games for the Right Reasons

I originally wrote this article when it was announced that CD Projekt were delaying Cyberpunk 2077’s release to September, but it is just as relevant now that it has been delayed again, this time to November.

I’m hyped up for Cyberpunk 2077, so the delays have been a massive disappointment but I take heart in the fact that CD Projekt Red has a history of delaying their games for the right reasons.  It will ultimately mean a better game from day one.

Back in 2014, CD Projekt Red announced that they were delaying the release of The Witcher 3 by 3 months, pushing it back to 19th May 2015.  Their reason was simple: “We don’t want to release the game with bugs that undermine the gameplay.”

In another interview, Witcher 3’s Game Director Konrad Tomaszkiewicz said, “we thought about February.  We knew that the game worked, it’s really cool, but it’s unpolished and you’ve got a lot of bugs. We showed the list of the bugs, we told honestly how many of them we can fix by February, and we knew that it will be not enough, because at that time we got around 5000 bugs, and we thought maybe we will fix 2000 – so 3000 will be left in the game. We were between the decision that we release a buggy game or we will spend three more months and try to fix all of the bugs.”

Witcher 3's Geralt walking into a medieval city with swords on his back.

Back in 2014, games like DriveClub, Assassin’s Creed Unity and Halo: The Master Chief Collection were big-name games released with substantial, game-breaking problems.  Since then, Mass Effect: Andromeda and Anthem have shown that a poor, buggy launch can forever tarnish a game’s reputation and even mean the death of the game in question.

Now, The Witcher 3 definitely didn’t have a flawless launch, but few games do.  But it still fills me with optimism that CD Projekt Red have been willing to delay the launch of their latest flagship title to iron out as many creases as possible before release.  More game developers and publishers should do the same.

4 Comments

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  1. Not about this specific article, but I was wondering, as a contributor to this site, what your opinion is of Mr. Taylor using the same platform you are associated with to post a grossly insensitive article listing “the best black people” to capitalise on the BLM movement, and to then repeatedly delete any and all comments from people of colour who have pointed out that it’s massively offensive, before disabling comments on the article all together, thus saying “these are the best black people because black lives matter, only I explicitly don’t want black people to have a say about it”?

    Are you a little bit ashamed to share a platform with such blatant racism? Are you worried about the fact that you’re now intrinsically associated with racist content and a racist site will forever Marr any burgeoning journalistic career you may have, essentially damaging your future?

    Or will you do the right thing and publicly denounce Mr Taylor’s attitude and article, and seek with the site owners to immediately cease his association with this website?

    • Hi David,

      I have emailed you directly in response to your comments. As mentioned in my response to other comments, I have updated the article (effectively taking it down) and have asked for feedback as to whether it should be republished in Black History month – a time to celebrate black people and culture, and not to detract from the Black Lives Matter movement. I have switched the article to an account under my management and opened the comments, so that only I can remove comments.

      I would never want my website to upset anyone like this and I am truly sorry that it has.

  2. Hi John,

    I’d just like to say I’m going to continue visiting this site. I didn’t see the original article but it looks you’ve had a challenging couple of days and I think you’ve made the right decisions here.

    As a pilot we’re always taught to stay away from 3 topics when chatting in the cockpit: religion, politics and money. I think the same goes for sites like this really. Just keep it about the games, and there won’t be any drama 🙂

    I’m looking forward to great articles in the future from yourself and other writers.

    • Hi Simon, thank you for your comment, and for sticking around. I agree with you.

      I need to establish a clearer identity for the site. I thought it was enough that our writers are adult gamers so our articles are from people like us, but it isn’t. We have a lot of content that you could find anywhere and we need more content specifically aimed at adult gamers. There will still be a mix of content, but we need to up the amount of more specific content.

      Have a nice Sunday!

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Written by John Santina

I'm a 33-year-old gamer, clinging onto the gamepad despite real life responsibilities trying to pull me kicking and screaming away. I created GrownGaming to meet other adult gamers. Nice to meet you.